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Soft Body Physics in Unity

A lightning talk in which I demonstrate and describe how I implemented a 2D soft body physics system in Unity.

About the speaker

Hello, I’m Calle! I’m a programmer based in Stockholm, Sweden.

If you enjoyed this talk, be sure to check out the other ones I’ve given! If you’d rather read, I’ve also written a few blog posts you might like. 📚

Would you be interested in having me speak or host a workshop at your conference, meetup, school, or company event? Send me an email—I’d love to work with you!